Portfolio

Latest Work:

Global Game Jam 2012:

The GGJ is a world wide competition to, given a theme on friday evening, create a full game in just under 48h.
Yes, this game was made in 48h.

Here’s our entry:

Artistic Direction : Mederic Chassé
Design: Pascal Bélanger
Programmation: Daniel Mendez, Thierry Dornéval
Audio Director: Jimmy Poujade

Assassin’s Creed Revelations E3 Demo:

Created and implemented everthing fire related. (Fires, Embers, Flamethrower, boats on fire, water shader, explosions, etc…)

Click for Higher Res.

Post-Apocalyptic Scene  using Unreal 3:

A team project by Mederic Chasse and Simon Desjardins. Time Spent: 2 weeks.

Concept: Mederic Chasse, Simon Desjardins

Modeling: Simon Desjardins

Texturing: Mederic Chasse, Simon Desjardins

Lighting, Shaders and Special Effects: Mederic Chasse

Technical and Art Direction: Mederic Chasse

Grotto using Unreal 3:

Shader and Ambiance exercise

Notes:  All assets done by me.

Here is some screengrabs from the game engine. Time Spent: 1 week.

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2D concept

Done in photoshop.

Shaun White Snowboarding Video

IGN: “The game looks nice on Wii and has some nice FX.”