Latest Work:
Global Game Jam 2012:
The GGJ is a world wide competition to, given a theme on friday evening, create a full game in just under 48h.
Yes, this game was made in 48h.
Here’s our entry:
Artistic Direction : Mederic Chassé
Design: Pascal Bélanger
Programmation: Daniel Mendez, Thierry Dornéval
Audio Director: Jimmy Poujade
Assassin’s Creed Revelations E3 Demo:
Created and implemented everthing fire related. (Fires, Embers, Flamethrower, boats on fire, water shader, explosions, etc…)
Click for Higher Res.
Post-Apocalyptic Scene using Unreal 3:
A team project by Mederic Chasse and Simon Desjardins. Time Spent: 2 weeks.
Concept: Mederic Chasse, Simon Desjardins
Modeling: Simon Desjardins
Texturing: Mederic Chasse, Simon Desjardins
Lighting, Shaders and Special Effects: Mederic Chasse
Technical and Art Direction: Mederic Chasse
Grotto using Unreal 3:
Shader and Ambiance exercise
Notes: All assets done by me.
Here is some screengrabs from the game engine. Time Spent: 1 week.
Click for Higher Res.
2D concept
Done in photoshop.
Shaun White Snowboarding Video
IGN: “The game looks nice on Wii and has some nice FX.”


