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	<title>Mederic Chasse</title>
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	<description>FX Artist</description>
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		<title>Mederic Chasse</title>
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		<title>About me</title>
		<link>http://tehcut.wordpress.com/2010/07/15/about-me/</link>
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		<pubDate>Fri, 16 Jul 2010 04:51:38 +0000</pubDate>
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		<description><![CDATA[Current Employer: Ubisoft Montreal Current Position: Senior FX Artist, Assassin&#8217;s Creed Revelations I am an FX artist with 6 years of experience in the video game industry. I&#8217;ve studied photography, electronic hardware conception, and 3D arts for video games. I started my working experience as a texture artist in 2005, quickly became a level artist, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=tehcut.wordpress.com&amp;blog=4432695&amp;post=598&amp;subd=tehcut&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Current Employer: Ubisoft Montreal<br />
Current Position: Senior FX Artist, Assassin&#8217;s Creed Revelations</p>
<p>I am an FX artist with 6 years of experience in the video game industry. I&#8217;ve studied photography, electronic hardware conception, and 3D arts for video games. I started my working experience as a texture artist in 2005, quickly became a level artist, and established myself as an authoritative reference on tools, shaders, and proprietary engine technology for my peers. Seeing that I had a strong technical side, I chose to specialize in special effects, a position I have held since 2008.</p>
<p>Today, along with my FX production, I am the go-to guy when it comes to shaders, art optimisation of any sort, and general thinking out-of-the-box solutions. I offer daily support to 3D artists of all kinds with 3DS Max, Photoshop tips, shaders, and engine-specific tools and pipelines. I have a extensive experience with a wide variety of game genres, including licensed, franchised-based games and their very rigid requirements.</p>
<p>On a personal level, I am a cool headed, generally smiling individual. I am open-minded, resourceful, and quick learning. I&#8217;m liked by programmers for my technical side (I can speak a language they understand) and liked by other artists and designers because I can simply explain technical issues and find solutions or workarounds to help them make their ideas a reality.</p>
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