Resume

Work  Experience

2012 – Present

Trapdoor Montreal

Position:
Technical Artist

2008 – 2012

Ubisoft Montreal

Position:
Senior FX Artist
Responsabilities:
- Design and Creation of Visual Effects for Characters, Maps and Features, Integration of Visual Effects.
- Design of Art Pipeline solutions to support various implementation of the transformation feature.
- Support for 3D Artists regarding pipeline, methods and art solutions for adding low cost eye candy.

2005-2008

A2M

Position:
Technical Artist:
Responsabilities:
-Monitoring Art integration, Art memory budgets, and optimizing Art impact on framerate.
- Support for 3D Artists regarding pipeline, methods and art solutions

Level Artist:
Responsabilities:
- Modelisation, Textures, lighting of various game levels.

Texture Artist:
Responsabilities:
- Texturing assistance to 3D level artists.

Education

2004

Centre Nad

3D Art Aplied for Video Games.

2002-2003

Cegep Maisonneuve
Electronic Conception

2001

Cegep Vieux-Montreal
Photography