Work Experience
2012 – Present
Trapdoor Montreal
Position:
Technical Artist
2008 – 2012
Ubisoft Montreal
Position:
Senior FX Artist
Responsabilities:
- Design and Creation of Visual Effects for Characters, Maps and Features, Integration of Visual Effects.
- Design of Art Pipeline solutions to support various implementation of the transformation feature.
- Support for 3D Artists regarding pipeline, methods and art solutions for adding low cost eye candy.
2005-2008
A2M
Position:
Technical Artist:
Responsabilities:
-Monitoring Art integration, Art memory budgets, and optimizing Art impact on framerate.
- Support for 3D Artists regarding pipeline, methods and art solutions
Level Artist:
Responsabilities:
- Modelisation, Textures, lighting of various game levels.
Texture Artist:
Responsabilities:
- Texturing assistance to 3D level artists.
Education
2004
Centre Nad
3D Art Aplied for Video Games.
2002-2003
Cegep Maisonneuve
Electronic Conception
2001
Cegep Vieux-Montreal
Photography